Comparative Efficacy of Video Games Versus Midazolam in Reducing Perioperative Anxiety in Pediatric Patients: Systematic Review and Meta-Analysis.
Summary
Across 6 randomized trials (n=612), video game interventions reduced anxiety versus oral midazolam during parent separation (SMD -0.31; high certainty) and mask induction (SMD -0.29; moderate certainty), improved postoperative behavior, and shortened PACU stay by ~19 minutes. No difference was found for emergence delirium.
Key Findings
- Anxiety reduced versus midazolam during parent separation (SMD -0.31, 95% CI -0.50 to -0.12; P=.001; high certainty).
- Anxiety reduced during mask induction (SMD -0.29, 95% CI -0.52 to -0.05; P=.02; moderate certainty).
- Improved postoperative behavior (SMD -0.35, 95% CI -0.62 to -0.09; P=.008) and shorter PACU length of stay (MD -19.43 minutes, 95% CI -31.71 to -7.16; P=.002); no significant difference in emergence delirium.
Clinical Implications
Consider integrating age-appropriate video game interventions as first-line or adjunct anxiolysis in preoperative workflows to reduce benzodiazepine use and PACU times, while monitoring emergence delirium via standard protocols.
Why It Matters
Provides synthesized, comparative evidence that a scalable, nonpharmacologic digital intervention can outperform standard benzodiazepine premedication for pediatric perioperative anxiety.
Limitations
- Only six RCTs; heterogeneity in game content, timing, and anxiety scales
- Moderate certainty for some outcomes; limited data on long-term behavior and resource utilization
Future Directions
Head-to-head pragmatic trials comparing digital interventions versus benzodiazepines across diverse pediatric settings; cost-effectiveness and implementation science evaluations; personalization by age and neurodevelopmental status.
Study Information
- Study Type
- Systematic Review/Meta-analysis
- Research Domain
- Treatment
- Evidence Level
- I - Meta-analysis of randomized controlled trials with risk-of-bias and GRADE assessments
- Study Design
- OTHER